POWERMINE
A Gambino Gold Product · Volunteer Digital Ventures
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The Number
1,000
Running stores

Qualified and counted by July 10, 2027. Five days later we walk onto the floor at Bitcoin 2027 in Nashville having already done it — or we don't walk on at all.

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Counting down to the July 10, 2027 qualification cutoff — the last day a store can count toward the 1,000. Bonuses settle July 15, day one of Bitcoin 2027 in Nashville.

🚩 Last day to sign a store that can still qualify: June 10, 2027. A store needs 30 days of probation before the cutoff, so the selling window closes a month before the clock does.
0 of 1,000 stores live 0.0%
Bonus pool $2,000,000 — all of it Money starts at 20 stores Board opens at 40 stores A store counts at $400/screen/mo Min term 6 months Sign by June 10, 2027 Cutoff July 10, 2027
Hit 1,000 and this opens
$2,000,000
Committed to the bonus pool.

Money starts at 20 stores — straight pay, no ranking, nobody's phone book required. The top-earner board opens at 40, and first place on it takes $250,000.

$2,000,000 Bonus Pool

Everybody eats at 20.
The board opens at 40.

Two ways to get paid, and the first one doesn't care who you knew before you started. Hit 20 qualified stores and money is owed to you — no ranking, no competition, no contacts required. The leaderboard is a second prize on top, not the only one.

Straight pay, cumulative, and every block is worth more than the last — $500 a store for your first twenty, $2,500 a store for your hundredth. Your last twenty stores pay five times what your first twenty did, so there is never a point where slowing down or handing work to someone else pays you better than finishing.

Clear 40 and you've banked $30,000 before the leaderboard is even counted.

And the whole $2,000,000 goes out. Whatever the ladder and the board don't commit is swept up at the end and split across every qualified store on the roster — so an unclaimed slot doesn't vanish back into the company, it lands in your column.

WHAT COUNTS

$400 a month, per screen

The bar scales with what you put in the door — $400/month for every screen in the store, on a 6-month or longer term. Five screens is $2,000. Three is $1,200. Two good screens beat five slow ones, and nobody has to argue about it.

PROBATION

30 days to prove it

Every store gets 30 days from signup to clear the bar, plus a 30-day extension if you ask and give a reason. This is a low bar — about 1.3 rentals a day per screen. A real location clears it in the first week.

UNDER THE BAR

Keep it. It just doesn't count.

A store below the line isn't taken away — keep it, work it, earn your commission on it. It just doesn't count toward your qualified number or the 1,000. Pull it over the line later and it counts from then on.

What the bar is, by store size
#RepresentativeStores MilestonesBoardTotal
Earning — 20+ qualified stores White line on the bar = 40 stores, where the board opens A store counts at $400/screen/mo on a 6-month term Bonuses pay only if the team clears 1,000

"The old board rewarded whoever walked in with the fattest phone. This one pays you for the work — twenty stores and you're owed money, whether you started with three hundred contacts or none."

The Part That Repeats

The bonus is one day.
This is every month.

A one-time bonus is a great year. A residual is a different life. You earn 10% to 30% of the gross rental revenue of every store you signed, every month it stays live — and where you land in that range is the deal you negotiate with the owner.

Where every rental dollar goes
Store owner30–50%
You10–30%
Hardware10%
Tax10%
VDV10%
Gambino10%

That first 70% is all one block for a reason. Store, you, and the hardware — if the owner self-funds the box, that hardware slice goes back into the deal instead of out of it. It sits on your side of the bar because it can be yours.

Hardware can be self-funded, or covered at 10% for the first year. When it's covered, 60% remains between you and the store — every point you don't give away is a point you keep. A rep who closes at 40/20 makes double the rep who closes at 50/10, on identical stores.

The close that's in your pocket: if the owner self-funds the hardware, that 10% goes straight back into the pool — 70% between you and him. It's the one concession that costs you nothing and hands him ten points.

40 STORES · 50/10 DEAL

$8,000 / month

The owner-friendly close. Easiest signature in the room, and it still clears $96,000 a year residual.

40 STORES · 40/20 DEAL

$16,000 / month

The balanced close, and the one to aim for. $192,000 a year — from stores you already signed, arriving whether you work that month or not.

40 STORES · 30/30 DEAL

$24,000 / month

The hard close. Harder signature, and worth $288,000 a year. Same forty stores as the card on the left — three times the money.

"Thirty stores at the minimum deal already pays $6,000 a month. Everything past that is you deciding how hard you want to negotiate."

Figures assume stores at the $2,000/month qualifying floor for a 5-screen location; stores above the floor pay proportionally more. A startup-package cost recovery may apply for the first months of a placement. Residual is a percentage of rental fees only and never varies with block finds. Illustrations of the commission structure — not a guarantee of earnings.

What We're Actually Selling

Players rent real mining time.
The game is the window.

Know this cold. It is the difference between a sale that sticks and a sale that gets us in trouble.

01
They are renting a machine, by the minute.

A customer buys a block of mining time on real ASIC hardware pointed at live public pools. The price is fixed and known before the rental starts. That is the entire transaction — time on a machine.

02
Gameplay has no effect on the outcome. None.

What happens on screen is presentation while the rental runs. It does not influence the mining, it does not set the reward, and it does not change what anyone is paid. The hardware and the pool are the only things doing real work.

03
Blocks get hit. Stores see it happen.

This is not theoretical. With thousands of players and thousands of miners rented, block hits land on the network and get attributed back to the session that was running. Your stores will have people who hit. That is what makes a location famous in its own zip code.

04
Scrypt runs Litecoin and Dogecoin together.

One scrypt miner is merge-mined against both chains at once — a single block can pay both sides. At real fleet scale, Doge and Litecoin hits become a regular rhythm, not a rare event. Bitcoin is the one everybody is waiting for.

Litecoin block
$289
6.25 LTC
Dogecoin block
$696
10,000 DOGE
Merge-mined together
$985
One scrypt block, both chains
Bitcoin block
$200,000
3.125 BTC

Block subsidies are fixed by each network. Dollar values track live market price — last checked at page load.

"Outside a state lottery or a casino floor, there is nothing in retail that puts a six-figure reward within reach of a walk-in customer. That is the whole pitch, and nobody else can make it."

The Install

A screen and a mini PC.
That's the whole box.

The entire platform is web-based. That is not a technical footnote — it is why our overhead is low enough to pay you what we pay you.

01

No bill acceptors

The single most failure-prone, most serviced, most jammed part of every machine in this industry. We don't have one.

02

No printers

No ticket jams, no ribbon, no paper runs, no 11pm phone call because the printer ate a voucher.

03

No wiring nightmare

Commercial touchscreen, mini computer, power, internet. It sets on a counter or mounts on a wall.

04

Collect and keep moving

Low overhead is what funds the rate card. Fewer parts to break means fewer reasons for a store to ever call you.

"No difficult machine. Just collect your money and keep the swag flowing."

The Floor

Walk the cabinet.

Every one of these is live right now. Open them on your phone in front of a venue owner — that demo closes more than any sheet of paper will.

Gameplay Capture

Drop assets/play-1.mp4 in the folder
and this becomes a player

Drop assets/play-2.mp4 in the folder
and this becomes a player

What The Store Gets After You Sign It

You don't install it
and disappear.

Six months of us showing up, starting from that store's go-live — not the calendar. A store you sign in November gets the same six months as one signed in August. It runs the same length as the agreement's minimum term, so when the renewal conversation lands, the owner has just had six straight months of us in his doorway. That is the answer to "why would I give up counter space."

MONTH 1 · LAND IT

Make it look open

Install, launch swag box, window decal on the glass, poster at the counter. You train his staff on how it works and what to do when a block hits. You are in that store every week this month.

MONTH 2 · SHOW UP AGAIN

Something new lands

New content arrives on the same screens — no hardware, no visit from a tech. You're the one who tells him it happened. Restock what ran out; the launch box does not last ninety days.

MONTH 3 · MAKE IT HIS

Put his product on it

Rent an hour, get a coffee — and he picks the item. Costs him one low-margin unit and turns our machine into his promotion. Swag tier steps up if he's performing. You move to every other week.

MONTH 4 · PROVE IT

Sit down with his numbers

Look at what his sales did since install — not ours. This is the whole pitch turning into a number he can see. It is also the single best thing you can carry into your next appointment.

MONTH 5 · WIDEN IT

He introduces you

The best sales asset that will ever exist is one owner telling another his traffic went up. Top stores get the anchor items — the piece with his name on it that goes on his wall and stays there.

MONTH 6 · LOCK IT

Renewal is a formality

Six-month review, then the next six already mapped in front of him. If months one through five happened, this one is a signature.

"Every renter is a person we put through his door and stood at his counter for an hour. The basket is where his money has always been — we're what fills it."

The one that sells itself — every 100 new players, everybody gets a free hour

It makes players recruit players, because their free hour lands sooner when a buddy signs up. It can only be spent standing at a terminal, so it walks them back into his store. And it costs the owner nothing — it is a promotion we run to fill his floor, and we pay for it.

Straight with you: month one is fully built and ready today. Months two through six are being built out now — the swag tiers, the local-deal mechanics and the referral structure are in progress, and player SMS is the piece everything else depends on. Sell month one, sell the commitment, and do not promise an owner a specific feature on a specific date until you see it here.

What Marketing Is Doing While You Sell

You won't be the first
person who tells them.

Six channels are live and posting — Instagram, TikTok, Facebook, X, YouTube and LinkedIn. The job is simple: when you walk into a store, the owner should have already seen this somewhere. A cold call is a different conversation when he's scrolled past it twice.

NOW → END OF AUGUST

Quiet build

Test sites are live and we're saying so. The angle is be one of the first people to ever do this in person — no line, no crowd, and you were there early. Steady presence, not a shouting match.

FROM SEPTEMBER 1

We turn it up

A lot more online content, and live video from inside the stores — real players, real screens. That footage is the most convincing thing we will ever put in front of an owner, and it comes from your stores.

WHAT'S POSTING

The stuff you can point at

Games and characters as they roll out, plain-English answers to the questions everyone asks, and the collection. Roughly thirty posts written for the first two weeks alone.

Three things we need back from you

01

Tell us the day a store opens

We post the location, the town and how many seats are open. We can't run it until you tell us it's real — and that post is free traffic into a store you just signed.

02

Get the release signed

If we're going to publish a customer's face, he signs one line first. Thirty seconds at the counter and the clip is usable forever. No signature, no footage — including security camera angles.

03

Never take a number verbally

The customer checks the box on the terminal himself or there is no opt-in. Do not type one in for him. A list built the wrong way is worth less than no list.

"Ask us anything about it — we'll answer plainly." That's the tone on every channel. If a customer asks you something and you're not sure, say you'll find out. Nobody has ever lost a store by not guessing.

Do not promise specific new games, features or events on specific dates. Plans move, and an owner remembers what you told him. Show him what is on the screens today and what the last six months of support looked like for somebody else.

The Anthem

Music for the drive.

This is the one the intro runs on. A collaborative team playlist goes here next — if you're spending a year in the car signing stores, the soundtrack matters.

No playlist wired yet
Spotify → create playlist → make collaborative → Share → Copy link
Send Brandon the link and it drops in here

The Kit

Keep the swag flowing.

People who get gear are happy, and happy stores stay signed. Everything here is company-supplied — under your rep agreement you can only hand out what VDV issues, so if you need something that isn't on this list, ask and it gets built.

"Never print your own. Not because anyone doesn't trust you — because the second a venue owner reads something we didn't write, it becomes our sentence in a courtroom. Ask, and you'll have it in a day."